3D Max and Maya are powerful tools for 3D animation, modeling, texturing and visual effects software. These software were created for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation. In this article you will find a vital collection of 3D Max and Maya Tutorials and best practices for your onward creativity.
This tutorial shows how to create low poly hair for game characters using lots of images and some printscreens directly from the application used ( Maya, Photoshop, etc.)
Next-Gen Game Car
Model a game car without blueprints. This tutorial covers modeling, UV mapping and texturing.
This Maya tutorial focuses on shading and texturing.
Making a Classical Girl by Wang Shiyong.
Modeling a foot in Maya, by Steven Stahlberg.
Gordon Ramsay`s Caricature
Making Gordon Ramsay, caricature by Jason Edwards
Creating a street cop, by Mashru Mishu.
Maya texturing tutorial by Julian Jeremy Johnson-Mortimer.
Character Walk Through
Maya tutorial on creating a stunning character.
Making of Meet You by Zhang Sheng.
Facial Animation Rig for Delgo
This tutorial from Warren Grubb shows how he created a facial animation rig for this character, which is more powerful and flexible than standard multi-targeted blendshape rigs.
This tutorial focuses on making tank treads using Mel scripts.
Making eyelid rig with driven keys and expressions
This tutorial teaches you how to create an eyelid rig with driven keys and expressions.
In this tutorial, you see how to create a growing flower animation.
This animation tutorial teaches you how to create a realistic ocean storm.
Create a clock animation using Maya Expression.
This tutorial explains how to make a shader for lava effects using Maya’s material editor, called Hypershade.
Model a rocket with a particle trail in Maya.
Particle Emission When Objects Collide
Emit particles at the exact location of the collision of objects.
Destroying A Wall
Destroy a wall using rigid bodies and particles in Maya.
This animation tutorial shows you how to use the particle instancer to create a fleet of spaceships flying across a plain.
This Maya tutorial covers the use of the Bend Deformer, which links one attribute to another, and the use of math in expressions to create animation.
Learn how to create an animation of a wheel that rotates in sync with the speed of the car. The final animation is more accurate and realistic.
Create a falling leaves animation in Maya using nCloth and Paint Effects.
Tutorial on animating a yo-yo, with the string wrapping around the fingers of a deforming hand.
Maya tutorial on creating muscles that contract and expand a few frames before the limb moves.
Instancing Animated Geometry To Particles
Particle Instancing saves time when animating many identical objects in a scene.
This tutorial teaches you how to create a set of mechanical stairs.
This Maya tutorial explains the process of using BlendShapes for facial animation.
This tutorial teaches you how to set up the geometry of a domino effect and apply a passive-to-active key switch.
This tutorial shows you how to create and animate jellyfish. It covers many topics such as modeling, texturing, animation and paint effects.
This complex tutorial uses Maya Expression to add repeating actions to a model.
Add motion blur to your 3D animation in post-production by creating 2-D motion vectors in Maya.
Maya Live is a set of motion-tracking tools for matching CG to clean plate footage. This basic tutorial teaches you how to use Maya Live.
Hotbox is a great feature of Maya that will increase your speed and productivity. It allows artists to access every tool in Maya with the keyboard space bar, without having to waste time searching for tools and menu items all over the large Maya interface.
Irradiance Particles in Mental Ray
Learn how to use the powerful irradiance particle system in Mental Ray to lower your rendering times while balancing the rendering quality of your image using custom techniques and settings.
The tutorials featured below come from skilled professionals who work in the CG industry and are intended for advanced users of Maya software. You can use these techniques in other 3D software packages as well. Some of the tutorials use other packages like ZBrush, Mudbox and Photoshop in combination with Maya for best results. Before you begin any of these tutorials, make sure you have enough processing power: most of these tutorials are resource hungry. If you perfect the basic techniques covered above, try to use your skills to work on some of the high-quality projects featured below. Practice is the key to success.
Modeling a Character
In this tutorial, you see how Carsten Lind creates a character model in Maya.
See how Massimo Righi creates a sunbathing American alligator.
Next-Gen Environment Textures
A tutorial by Daniel Vijoi on creating next-gen environment textures in Maya. This tutorial focuses more on texturing.
Making Sohrab, by Farzad Dalvand.
Male Green Frog
Tutorial teaches you how to create a photorealistic render and 3D model that can be used for animation.
Making Steam Master: next-gen game head by Sorin Lupu.
Spitfire War Plane
In this tutorial, you see how to model a Spitfire war plane.
Make lovely fruit tarts, by Hau Ming.
Make the Last Elf in Maya. The author, Piotr Fox Wysocki, has done everything in detail to give it a real-life look.
Making Prince, by Robert Vari.
Making Tiger Zoo, by Massimo Righi.
A demonstration of how this artist renders realistic-looking prehistoric animals.
Making Ingrid Bergman, by Max Edwin Wahyudi.
Modeling Morgane in Maya, by Cousigne Adrien.
Breaking Subsurface Scattering into Render Layers in Maya
This tutorial is about the process of breaking the subsurface into rendering layers and compositing them in post.
Portrait of a Troll
Jonas Persson creates this Portrait of a Troll.
Detailed tutorial on making a cheese platter, by Hau Ming.
Making a quiet room, by Yan Chan.
Making a gladiator, by Christopher ADAJAR.
Making the Joker, by Mohammad taghi Aibaghi Esfehani. The detailing is done with ZBrush, texturing and matte painting and shave and haircut with Adobe Photoshop, and the finaly rendering with Mental Ray.
Making Varga in Maya.
Creating an old farm, by Daniel VIJOI.
Making Trapped, by Massimo Righi.
Making of Fatjon’s Performance, by Qu Yu Cheng.
High Polygon Realistic Character Creation
Creating a realistic high polygon character in Maya.